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level1.cat
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1995-11-25
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Persistence of Vision Raytracer Version 2.0
--------------------------------------------
These are the level 1 example scene files for use with the Persistence
of Vision Raytracer version 2.0.
To use the POV-Ray ray tracer, you also need POVDOC.ZIP for documentation,
and an executable for your computer. See the file POVINFO.TXT for
more information.
These files should be available from the same source from where
you received this file.
------------------------------------------------------------------------
Files contained in LEVEL1 sub-directory
---------------------------------------
BALLBOX1.POV <- Sphere sits inside cage. CSG, box, octaves examples.
BASICVUE.POV <- A good starting point for new images. Keep a copy around.
BLOB.POV <- Demonstrates use of blob primitive
BOX.POV <- Demonstrates use of box primitive
BUMPMAP_.GIF <- General mandelbrot GIF image for bump-map testing
BUMPMAP.POV <- Fractal image bumped into a blue sphere.
CANTELOP.POV <- Simple, but interesting CSG and ONION example.
CHECKER2.POV <- Sphere with checkerboard cutouts. More tricks w/alpha.
CLIPTST2.POV <- A (new) example of the clipping function.
DISH.POV <- Satellite dish by Aaron Collins. Add-Ur-Own textures.
DODEC2.POV <- Various new wood textures displayed on tetrahedrons.
FILTFUN.POV <- Some interesting tricks using filtering (alpha) components.
FOGTST.POV <- A demonstration of atmospheric fog.
GLASS.POV <- Example of refraction, ior. Simple.
GLASSDISH.POV <- Swedish-style crystal dish. Uses Glass3 texture.
GRANITE.POV <- A test of the Granite texture type.
IMAGETST.POV <- Example of spherical and planar imagemapping.
INTEE1.POV <- Intersected Tee of cylinders. Nice stone texture!
LASER.POV <- Tricks with spotlights and alpha color values.
LEVEL1.CAT <- This description file.
LITE.POV <- Simple test file to demonstrate planar image mapping.
MAPPER.POV <- Another example of spherical and planar imagemapping.
MAPPR2.POV <- Example of imagemaps on cylinder, hyperboloid & paraboloid.
MATMAP.POV <- Sample of material mapping.
POVMAP.GIF <- General GIF image for testing mapping orientation & scale
PVINTERP.POV <- Compares bilinear and norm dist interpolation on split sphere.
SHADOWS.POV <- Extended (Area) Light Source test - 3 objects
SIMPLE.POV <- A good starting point for your own images.
SPOTLITE.POV <- Demonstration of spotlight useage.
SUNSET.POV <- A classic David Buck original.
SUNSET1.POV <- A variation of SUNSET.POV.
WINDOW.POV <- Environment shading, I guess you could call it. Aaron Collins.